What appears to be drool is actually sweet honey. It is very sticky and clings stubbornly if touched. - Shield
HP
60
Attack
65
Defense
70
Sp. Attack
85
Sp. Defense
75
Speed
40
Total
395
| Stat | Hindering Nature | Neutral Nature | Beneficial Nature |
|---|---|---|---|
| HP | 230-324 | ||
| Attack | 121-206 | 135-229 | 148-251 |
| Defense | 130-215 | 145-239 | 159-262 |
| Sp. Attack | 157-242 | 175-269 | 192-295 |
| Sp. Defense | 139-224 | 155-249 | 170-273 |
| Speed | 76-161 | 85-179 | 93-196 |
Stat ranges are based on 0-31 IVs and 0-252 EVs. HP is unaffected by nature.
EVs Gained: 2 Sp. Attack
Catch Rate: 120/255
Base Happiness: 70/255
Base Experience: 138
Growth Rate: Medium Slow
Egg Cycles: 20
Gender: 50% Male, 50% Female
Baby: No
Legendary: No
Mythical: No
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It is a Grass and Poison type Pokémon.
Fire (x2), Flying (x2), Ice (x2), Psychic (x2)
Oddish evolves into Gloom, and Gloom evolves into Vileplume. Oddish evolves into Gloom, and Gloom evolves into Bellossom.
Gloom can learn 78 moves across all learn methods in all games.
Abilities: Chlorophyll, Stench (hidden).
Gloom is 0.8 m tall and weighs 8.6 kg.
Gloom was introduced in Generation I.
Gloom is not legendary or mythical.
Gloom has stats of 60 HP, 65 Attack, 70 Defense, 85 Special Attack, 75 Special Defense, and 40 Speed. Gloom has a base stat total of 395. At level 100, Gloom has HP between 230-324 (depending on IVs), Attack between 121-251 (depending on nature, IVs, and EVs), Defense between 130-262 (depending on nature, IVs, and EVs), Special Attack between 157-295 (depending on nature, IVs, and EVs), Special Defense between 139-273 (depending on nature, IVs, and EVs), and Speed between 76-196 (depending on nature, IVs, and EVs).