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Pokémon and their moves have types, which impact how they damage each other in battle. The majority of the types were introduced in Generation I, but some were introduced in Generations II and VI. A Pokémon may have one or two types, but a move may only have one.
| Atk \ Def | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | - | - | - | x0.5 | - | x0 | x0.5 | - | - | - | - | - | - | - | - | - | |
| x2 | - | x0.5 | x0.5 | - | x2 | x0.5 | x0 | x2 | - | - | - | - | x0.5 | x2 | - | x2 | x0.5 | |
| - | x2 | - | - | - | x0.5 | x2 | - | x0.5 | - | - | x2 | x0.5 | - | - | - | - | - | |
| - | - | - | x0.5 | x0.5 | x0.5 | - | x0.5 | x0 | - | - | x2 | - | - | - | - | - | x2 | |
| - | - | x0 | x2 | - | x2 | x0.5 | - | x2 | x2 | - | x0.5 | x2 | - | - | - | - | - | |
| - | x0.5 | x2 | - | x0.5 | - | x2 | - | x0.5 | x2 | - | - | - | - | x2 | - | - | - | |
| - | x0.5 | x0.5 | x0.5 | - | - | - | x0.5 | x0.5 | x0.5 | - | x2 | - | x2 | - | - | x2 | x0.5 | |
| x0 | - | - | - | - | - | - | x2 | - | - | - | - | - | x2 | - | - | x0.5 | - | |
| - | - | - | - | - | x2 | - | - | x0.5 | x0.5 | x0.5 | - | x0.5 | - | x2 | - | - | x2 | |
| - | - | - | - | - | x0.5 | x2 | - | x2 | x0.5 | x0.5 | x2 | - | - | x2 | x0.5 | - | - | |
| - | - | - | - | x2 | x2 | - | - | - | x2 | x0.5 | x0.5 | - | - | - | x0.5 | - | - | |
| - | - | x0.5 | x0.5 | x2 | x2 | x0.5 | - | x0.5 | x0.5 | x2 | x0.5 | - | - | - | x0.5 | - | - | |
| - | - | x2 | - | x0 | - | - | - | - | - | x2 | x0.5 | x0.5 | - | - | x0.5 | - | - | |
| - | x2 | - | x2 | - | - | - | - | x0.5 | - | - | - | - | x0.5 | - | - | x0 | - | |
| - | - | x2 | - | x2 | - | - | - | x0.5 | x0.5 | x0.5 | x2 | - | - | x0.5 | x2 | - | - | |
| - | - | - | - | - | - | - | - | x0.5 | - | - | - | - | - | - | x2 | - | x0 | |
| - | x0.5 | - | - | - | - | - | x2 | - | - | - | - | - | x2 | - | - | x0.5 | x0.5 | |
| - | x2 | - | x0.5 | - | - | - | - | x0.5 | x0.5 | - | - | - | - | - | x2 | x2 | - |
A type is an elemental category that affects strengths and weaknesses. Types determine which moves hit for extra or reduced damage. They also influence a Pokémon's defensive profile.
A type chart is a grid that shows how each attacking type performs against each defending type. It summarizes which matchups are strong, weak, or immune. It allows players to quickly and easily reference type matchups.
Moves can be super effective, not very effective, or have no effect depending on the target type. The matchup multiplies damage, usually by 2x or 0.5x. Knowing matchups helps you pick the right move. You generally want to prioritize move effectiveness first, followed by STAB. Whether a move is physical or special can also have a large impact depending on the attacker's stats.
Yes, many Pokémon are dual type. Dual typing combines both weaknesses and resistances, which can create strong defensive profiles or extra weaknesses. The matchup uses both types at once.
Damage multipliers from both types are combined. For example, a 2x weakness paired with another 2x weakness becomes 4x damage. A resistance and a weakness can cancel to neutral.
Immunity means a move does no damage, such as Ground moves on Flying types or Normal moves on Ghost types. Some abilities or effects can remove or bypass immunities. Immunities are a key part of type strategy.
STAB means Same Type Attack Bonus. When a Pokémon uses a move that matches its type, the move gets a damage boost. This makes typing important for both offense and defense.
Weaknesses are types that deal extra damage to the target. Resistances reduce incoming damage from certain types. Some type matchups result in immunity where moves do no damage (for example, electric moves to a ground Pokémon).