Comes to those whose lives have come to an end and escorts their souls to the afterlife. Known to mistakenly take the souls of those who yet have life left in them, albeit rarely. - Legends Arceus
HP
45
Attack
100
Defense
135
Sp. Attack
65
Sp. Defense
135
Speed
45
Total
525
| Stat | Hindering Nature | Neutral Nature | Beneficial Nature |
|---|---|---|---|
| HP | 200-294 | ||
| Attack | 184-269 | 205-299 | 225-328 |
| Defense | 247-332 | 275-369 | 302-405 |
| Sp. Attack | 121-206 | 135-229 | 148-251 |
| Sp. Defense | 247-332 | 275-369 | 302-405 |
| Speed | 85-170 | 95-189 | 104-207 |
Stat ranges are based on 0-31 IVs and 0-252 EVs. HP is unaffected by nature.
EVs Gained: 1 Defense, 2 Sp. Defense
Catch Rate: 45/255
Base Happiness: 35/255
Base Experience: 236
Growth Rate: Fast
Egg Cycles: 25
Gender: 50% Male, 50% Female
Baby: No
Legendary: No
Mythical: No
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It is a Ghost type Pokémon.
Dark (x2), Ghost (x2)
Duskull evolves into Dusclops, and Dusclops evolves into Dusknoir.
Dusknoir can learn 103 moves across all learn methods in all games.
Abilities: Pressure, Frisk (hidden).
Dusknoir is 2.2 m tall and weighs 106.6 kg.
Dusknoir was introduced in Generation IV.
Dusknoir is not legendary or mythical.
Dusknoir has stats of 45 HP, 100 Attack, 135 Defense, 65 Special Attack, 135 Special Defense, and 45 Speed. Dusknoir has a base stat total of 525. At level 100, Dusknoir has HP between 200-294 (depending on IVs), Attack between 184-328 (depending on nature, IVs, and EVs), Defense between 247-405 (depending on nature, IVs, and EVs), Special Attack between 121-251 (depending on nature, IVs, and EVs), Special Defense between 247-405 (depending on nature, IVs, and EVs), and Speed between 85-207 (depending on nature, IVs, and EVs).