These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles. - Shield
HP
100
Attack
50
Defense
80
Sp. Attack
60
Sp. Defense
80
Speed
50
Total
420
| Stat | Hindering Nature | Neutral Nature | Beneficial Nature |
|---|---|---|---|
| HP | 310-404 | ||
| Attack | 94-179 | 105-199 | 115-218 |
| Defense | 148-233 | 165-259 | 181-284 |
| Sp. Attack | 112-197 | 125-219 | 137-240 |
| Sp. Defense | 148-233 | 165-259 | 181-284 |
| Speed | 94-179 | 105-199 | 115-218 |
Stat ranges are based on 0-31 IVs and 0-252 EVs. HP is unaffected by nature.
EVs Gained: 3 HP
Catch Rate: 75/255
Base Happiness: 70/255
Base Experience: 189
Growth Rate: Fast
No held items found.
Egg Cycles: 10
Gender: 50% Male, 50% Female
Baby: No
Legendary: No
Mythical: No
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It is a Water and Fairy type Pokémon.
Electric (x2), Grass (x2), Poison (x2)
Azurill evolves into Marill, and Marill evolves into Azumarill.
Azumarill can learn 100 moves across all learn methods in all games.
Abilities: Thick Fat, Huge Power, Sap Sipper (hidden).
Azumarill is 0.8 m tall and weighs 28.5 kg.
Azumarill was introduced in Generation II.
Azumarill is not legendary or mythical.
Azumarill has stats of 100 HP, 50 Attack, 80 Defense, 60 Special Attack, 80 Special Defense, and 50 Speed. Azumarill has a base stat total of 420. At level 100, Azumarill has HP between 310-404 (depending on IVs), Attack between 94-218 (depending on nature, IVs, and EVs), Defense between 148-284 (depending on nature, IVs, and EVs), Special Attack between 112-240 (depending on nature, IVs, and EVs), Special Defense between 148-284 (depending on nature, IVs, and EVs), and Speed between 94-218 (depending on nature, IVs, and EVs).