When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately. - Shield
HP
65
Attack
98
Defense
63
Sp. Attack
40
Sp. Defense
73
Speed
96
Total
435
| Stat | Hindering Nature | Neutral Nature | Beneficial Nature |
|---|---|---|---|
| HP | 240-334 | ||
| Attack | 180-265 | 201-295 | 221-324 |
| Defense | 117-202 | 131-225 | 144-247 |
| Sp. Attack | 76-161 | 85-179 | 93-196 |
| Sp. Defense | 135-220 | 151-245 | 166-269 |
| Speed | 177-261 | 197-291 | 216-320 |
Stat ranges are based on 0-31 IVs and 0-252 EVs. HP is unaffected by nature.
EVs Gained: 2 Attack
Catch Rate: 180/255
Base Happiness: 70/255
Base Experience: 152
Growth Rate: Medium
Egg Cycles: 10
Gender: 50% Male, 50% Female
Baby: No
Legendary: No
Mythical: No
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It is a Electric and Steel type Pokémon.
Ground (x4), Fighting (x2), Fire (x2)
Togedemaru does not evolve.
Togedemaru can learn 78 moves across all learn methods in all games.
Abilities: Iron Barbs, Lightning Rod, Sturdy (hidden).
Togedemaru is 0.3 m tall and weighs 3.3 kg.
Togedemaru was introduced in Generation VII.
Togedemaru is not legendary or mythical.
Togedemaru has stats of 65 HP, 98 Attack, 63 Defense, 40 Special Attack, 73 Special Defense, and 96 Speed. Togedemaru has a base stat total of 435. At level 100, Togedemaru has HP between 240-334 (depending on IVs), Attack between 180-324 (depending on nature, IVs, and EVs), Defense between 117-247 (depending on nature, IVs, and EVs), Special Attack between 76-196 (depending on nature, IVs, and EVs), Special Defense between 135-269 (depending on nature, IVs, and EVs), and Speed between 177-320 (depending on nature, IVs, and EVs).