The cells in this Pokémon’s body are composed of magnetic material. Instead of blood, magnetic forces flow through Beldum’s body. - Shield
HP
40
Attack
55
Defense
80
Sp. Attack
35
Sp. Defense
60
Speed
30
Total
300
| Stat | Hindering Nature | Neutral Nature | Beneficial Nature |
|---|---|---|---|
| HP | 190-284 | ||
| Attack | 103-188 | 115-209 | 126-229 |
| Defense | 148-233 | 165-259 | 181-284 |
| Sp. Attack | 67-152 | 75-169 | 82-185 |
| Sp. Defense | 112-197 | 125-219 | 137-240 |
| Speed | 58-143 | 65-159 | 71-174 |
Stat ranges are based on 0-31 IVs and 0-252 EVs. HP is unaffected by nature.
EVs Gained: 1 Defense
Catch Rate: 3/255
Base Happiness: 35/255
Base Experience: 60
Growth Rate: Slow
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It is a Steel and Psychic type Pokémon.
Dark (x2), Fire (x2), Ghost (x2), Ground (x2)
Beldum evolves into Metang, and Metang evolves into Metagross.
Beldum can learn 8 moves across all learn methods in all games.
Abilities: Clear Body, Light Metal (hidden).
Beldum is 0.6 m tall and weighs 95.2 kg.
Beldum was introduced in Generation III.
Beldum is not legendary or mythical.
Beldum has stats of 40 HP, 55 Attack, 80 Defense, 35 Special Attack, 60 Special Defense, and 30 Speed. Beldum has a base stat total of 300. At level 100, Beldum has HP between 190-284 (depending on IVs), Attack between 103-229 (depending on nature, IVs, and EVs), Defense between 148-284 (depending on nature, IVs, and EVs), Special Attack between 67-185 (depending on nature, IVs, and EVs), Special Defense between 112-240 (depending on nature, IVs, and EVs), and Speed between 58-174 (depending on nature, IVs, and EVs).