Home / Moves / Max Guard

Max Guard

No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse’s curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move’s protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.

Status

Power:

Accuracy: —%

PP: 10 (max 16)

Priority: 4

Target: User


No Pokémon learn this move.

Move FAQ

What does Max Guard do?

Prevents any moves from hitting the user this turn.

What type and category is Max Guard?

Normal type, Status category.

What are Max Guard's power, accuracy, and PP?

Power -, accuracy -%, PP 10.

What priority and target does Max Guard have?

Priority 4, target User.

How many Pokémon learn Max Guard?

0 Pokémon can learn this move, including .