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Clamp

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.

Physical

Power: 35

Accuracy: 85%

PP: 15 (max 24)

Priority: 0

Target: Selected Pokemon


Learned by:

Move FAQ

What does Clamp do?

Prevents the target from fleeing and inflicts damage for 2-5 turns.

What type and category is Clamp?

Water type, Physical category.

What are Clamp's power, accuracy, and PP?

Power 35, accuracy 85%, PP 15.

What priority and target does Clamp have?

Priority 0, target Selected Pokemon.

How many Pokémon learn Clamp?

5 Pokémon can learn this move, including Shellder, Cloyster, Clamperl, Binacle, Barbaracle.